![]() In later parts of the game, Inky seems to choose Pac-Man as his target, but will change his target often. The copy of Inky disappears when a Power Pellet is eaten, and hitting it with a dash arrow depletes it as well. However, Inky can only use the ability when entering "scatter" mode. This ability's danger is the most significant when compared to the other three ghosts' abilities. The glasses are used to create a duplicate of Inky on the opposite side of the maze. If a Kinky merges with Inky, he dons shades like Kinky. However, in later parts of the game, Pinky will notably become "smarter" and will jump more frequently. Also, Pinky doesn't think too far ahead before making the jump (doesn't think about ambushing), so this attack can be easily escaped as well. The target is clearly seen with as it is marked by a glowing bulls-eye. If a Kinky merges with Pinky, Pinky becomes a rabbit-like ghost that can hop from one side of the maze to the other. The charging attack can be easily escaped, and can be countered with a Power Pellet or a dash arrow (which shoots Pac-Man in the direction it points and temporarily stuns ghosts in the way). However, Blinky can only do this in horizontal hallways. If a Kinky merges with Blinky, Blinky becomes a bull-like ghost that can charge after Pac-Man. Kinky's Japanese "Character" name, 拈くれ Hinekure, roughly translates to "perverse" or "contrary", which is true to how he behaves in Arrangement as he is the only ghost that can never harm Pac-Man due to his permanent vulnerability. The speed he can do this depends on how far the player is. The ghost Kinky targets is always pre-determined depending on the stage. He also seems to have the capacity to create machines (as seen in the last round of Pac-Man Arrangement). He will chase after a ghost on-screen, and said ghost significantly slows down until Kinky catches it. *So far single player version but this can be updated by community and feedback.As aforementioned, Kinky can merge himself with other ghosts. Eating a certain number of dots in a level will cause a bonus item - usually in the form of a fruit - to appear underneath the center box the item can be eaten for bonus points. After a certain amount of time, blue-colored ghosts will flash white before turning back into their normal form. Eating multiple blue ghosts in succession increases their point value. Pac-Man can eat blue ghosts for bonus points when a ghost is eaten, their eyes make their way back to the center box in the maze, where the ghost "regenerates" and resumes their normal activity. Eating these will cause the ghosts to turn blue with a dizzied expression and to reverse direction. Placed at the four corners of the maze are large flashing "energizers" or "power pellets". Will switch between chasing Pac-Man and fleeing from him Try to position themselves in front of Pac-Man, usually by cornering him Each of the four ghosts has their own unique artificial intelligence (A.I.), or "personality": If Pac-Man is caught by a ghost, he will lose a life the game ends when all lives are lost. Levels are indicated by fruit icons at the bottom of the screen. When Pac-Man eats all of the dots, the player advances to the next level. The player controls Pac-Man, who must eat all ther dots inside an enclosed maze while avoiding four colored ghosts. Pac-Man (originally called Puck Man) is a maze videogame developed and relased by Namco for arcades. A recreation of the Pac-Man (Midway 80's)
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