![]() Play begins with a focus on their mundane "cover" lives, but as we progress the lines between the mundane and the awakened become increasingly blurred. PCs are pretty close to beginning Magi though there's a little wiggle room here. Oddly, the more intricate "Dive Right In" idea is actually designed for players with a good amount of RP experience but no Mage/WoD experience.ĭay by Night This somewhat focused story is one I've run before, both as a standalone, and as an intro to a wider world. Let me give a bit more detail (next post) of these ideas, and tell me what you think. Edit: Up to you guys at the end of the day. Mage and all, that is something I'd be up for. I'm still getting the hang of Mage as a player and having aĬhance for the first parts of the story at large learning how to be a Gives us time to build our characters up and situated before the real We want other people to hop in we have that as an open option. Will give us some time to get situated with all of our playstyles and if Think It's a good idea going in for the "Day, by night". ![]() I don't have a problem making such an exception, as long as it's clear that it IS an exception. Though I will note this very personal opinion: Vampires you don't stake and burn on sight are a very rare exception to the "stake and burn" rule. But such an idea would have to be weighed against the specific tale and setting we choose. said: Question: Would you be open to the idea of my character possibly dating a vampires, possibly a Ventrue who was a princess in her life? Just curious how open the story is From a general GMing standpoint, I'm not opposed. If all that sounds okay, let's chat.Ĭhristopher H. Voice is not preferred and video is a dealbreaker. I believe any single player's responsibility to the group's overall fun outweighs considerations such as playing your character "right." I type on a keyboard. I run inclusive games and use the X-Card rules (or the more comprehensive Pause/Rewind/Fast-Forward rules is players are into that level of meta). When there is combat, I prefer it to be well-motivated. If people want to just dive straight in, that is. I ALSO have a pretty ambitious tale which would involve lots of flashbacks, guided character creation performed during play, and saving the world. I have a nice, short tale that can serve as intro to my style and lead into something wider when it wraps, or can be the end if players decide the style isn't their preference. Depending on player desires, I can go sandbox or more story focused. Well, I'm not up for buying anyone copies of games, but happy to GM 2-3 people (about my limit for Mage or WOD in general when played over a keyboard).
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